f1 2015  Topic is solved solved with post #20412

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Re: f1 2015

Postby spyderwash » Thu 23. Jul 2015, 01:15

<motion>
<dbox enabled="false" />
<udp enabled="true" ip="127.0.0.1" port="4123" />
<udp enabled="true" ip="127.0.0.1" port="4123" />
<udp enabled="true" ip="127.0.0.1" port="4123" />
<udp enabled="true" ip="127.0.0.1" port="4123" />
</motion>
<antialiasing smaa="true" taa="true" />
<ssao enabled="true" quality="4" />
<led_display fanatecNativeSupport="true"


no motion plugin lfs
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Re: f1 2015

Postby sirnoname » Thu 6. Aug 2015, 21:20

Can someone check F1 2015?

<motion>
<dbox enabled="false" />
<udp enabled="true" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
</motion>


Attached the updated plugin to exchange, it makes it more compatible with upcoming games.
The program is always minimized in taskbar if you select the codemaster plugin (dirt2).
For all other older codemaster games around Dirt2 and up, it may be more stable to try this plugin with extradata = 2 instead of 1? Perhaps the game crashes can be reduced? 0 is LFS plugin.
Attachments
outsimDirt2.zip
(827.45 KiB) Downloaded 893 times
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Re: f1 2015

Postby spyderwash » Thu 6. Aug 2015, 22:28

ok thanks test run
I did some tests today and I was able to funzonare sim passing data through slimax and Codemasters proxy server however many values of movement are not present
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Re: f1 2015

Postby poojatripa » Tue 25. Aug 2015, 19:05

Hi ,
I am building simulator on F1 2015.
To get f1 2015 game data in x-sim I have done few changes mentioned below but i am not successful to make extractor running.
-If I select codemaster plugin in telemetry plugin, extractor hangs
- if I try selecting other plugin, in that case below is error message shown

"x-sim is waiting for the game f1_2015 and its executable f1_2015.exe"

Change done:
1.Outsim latest plugin copied in x-sim plugin folder
2.New wizard script file created as below( game is getting detected in extractor, but in added game if I reigh click to see the plugin selected, it shows blank plugin)
title: F1 2015 steam startup exchange
games: F1 2015 (steam)
search_executable: F1_2015.exe
game_parameter: steam://rungameid/286570
unicode: no
mustdir1: steam
notdir1: demo
plugin: Dirt2plugin.dll

3. hardware_settings_config.xml updated as below (extract data and delay was nt present in original xml)
<motion>
<dbox enabled="false" />
<udp enabled="true" ip="127.0.0.1" port="20777" delay="1" extradata="2" />
<udp enabled="false" ip="127.0.0.1" port="20777" delay="1" extradata="2" />
<udp enabled="false" ip="127.0.0.1" port="20777" delay="1" extradata="2" />
<udp enabled="false" ip="127.0.0.1" port="20777" delay="1" extradata="2" />
</motion>



i am not sure where I am missing the step. Please help me to resolve it.

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Re: f1 2015

Postby sirnoname » Wed 26. Aug 2015, 07:32

The hangup is a problem if you change the plugin in the driver.
This tells me the plugin may not be started (firewall blocks?)
Start the plugin exe alone.
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Re: f1 2015

Postby spyderwash » Wed 26. Aug 2015, 18:19

changes the plugin and varied as mine and just tried everything perfect
<motion>
<dbox enabled="true" />
<udp enabled="true" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
</motion>
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Re: f1 2015

Postby stazer » Tue 17. Nov 2015, 18:37

Hi,
Who run F1 2015 with x_sim ?
I have instal new plugin outsim dirt2
I have test solution :
<motion>
<dbox enabled="true" />
<udp enabled="true" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
<udp enabled="false" ip="127.0.0.1" port="20777" />
</motion>
but no signal come to converter with number 27 and 25 ...
Deed you have idea?

BR
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Re: f1 2015

Postby sirnoname » Tue 17. Nov 2015, 19:00

maximze the plugin in the taskbar and check moving values there
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Re: f1 2015

Postby stazer » Wed 18. Nov 2015, 12:30

Thanks
All is good now .

Best regards,
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Re: f1 2015  Topic is solved

Postby whoracle » Sun 6. Nov 2016, 20:25

I use a differtent converter PC and everytime I start F1 2016, de converter gets connected several seconds and than got not connected and my data from extractor is not getting in the converter, can some one help me?

hardware_settings_config.xml:
<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config deviceId="0x13C2">
<cpu cores="4" hyperThreading="false" hyperThreadingProcessorStride="1" />
<graphics_card rating="3">
<resolution width="1904" height="1001" fullscreen="false" vsync="true" vsyncInterval="auto">
<refreshRate rate="0" />
<windowPosition x="1833" y="69" />
<outputMonitor index="1" />
<aspectRatio auto="true" width="0" height="0" />
</resolution>
</graphics_card>
<motion>
<dbox enabled="true" />
<udp0 enabled="true" ip="127.0.0.1" port="20777" />
<udp1 enabled="false" ip="127.0.0.1" port="20777" />
<udp2 enabled="false" ip="127.0.0.1" port="20777" />
<udp3 enabled="false" ip="127.0.0.1" port="20777" />
</motion>
<antialiasing smaa="false" taa="true" />
<ssao enabled="true" />
<ssrt enabled="true" quality="3" />
<texture_streaming sizeInMiB="768" texelDensityBias="0.0" concurrentTextureSwaps="1" />
<led_display fanatecNativeSupport="true" sliProNativeSupport="false" />
<anisotropic_filter level="4" />
<lighting quality="2" />
<postprocess motionBlur="true" godRays="true" depthOfField="true" lensStreak="true" lensFlare="true" bloom="true" rainBeads="true" />
<shadows enabled="true" skyShadowMapSize="1024" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="1024" nightShadowMapSize="1024" nightShadowCharacterCast="true" nightShadowSourceCount="4" sampling="1" spotShadowMapSize="1024" spotShadowSampling="1" />
<smoke_shadows enabled="true" mapSize="512" opacity="1.0" envOpacity="0.45" updateRate="2" />
<advanced_smoke_shadows enabled="false" />
<particles enabled="true" distanceScale="1.0" rate="1.0" high="true" />
<crowd billboardPercentage="50" lod0Distance="4" lod1Distance="10" lod2Distance="25" lod3Distance="70" billboardDistance="700" finDistance="1000" lod0Quantity="5" lod1Quantity="20" lod2Quantity="50" lod3Quantity="300" billboardQuantity="22000" finQuantity="5000" propQuantity="50" />
<vehicle_reflections envMapScale="1.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="true" cubeMapScale="1.0" cubeMapUpdateMode="oddsThenEvens" />
<mirrors mirrorsUpdateMode="alternate" mirrorsRenderMode="carsAndCharacters" treesInMirrors="true" crowdInMirrors="false" highDetailMirrors="false" highDetailTyresAndCar="true" particlesInMirrors="false" />
<weather_effects rainSplashes="true" rainSheets="true" rainBeads="true" rainHigh="true" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="2.0" proceduralCloudTiling="6" proceduralCloudQuality="1" />
<ground_cover enabled="true" grassFlattening="true" drawDistance="60.0" />
<dynamic_hair quality="1" />
<skidmarks enabled="true" parallax="true" />
<skidmarks_blending enabled="false" />
<audio quality="high" />
<sliders motionBlurStrength="1.000000" />
</hardware_settings_config>
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