I read the developer newsletter with ongoing development reports.
The framerate is one part, then the ghosting and the sensor delay. The DK1 was a copy of the cybermaxx from 1995 in pixel resolution and sensoric. This device was also available for 500€ (1000 DM). The response of the buyer was also the same.
I sold the Oculus 1 as fast as possible because the solution is in the future of this type of devices. Do not spend so much time with this DK1. Sony and the other companies like Zeis have developed what they are going to do. Now after the developer supporter quit because of facebook it seems that there get another new free device more support.
The only good part was the Steam game support and marketing. More was not available for us customers after the DK1 was released.
ps. here the newsletter copy:
Positional Tracking
We’ve said before that precise, low-latency positional tracking is a requirement for great VR since the virtual world can be accurately synced to the player’s real world movements. Crystal Cove introduces a new 6-degrees-of-freedom positional tracking system, resulting in a much more comfortable and immersive experience.
Crystal Cove’s positional tracking system is optically-based, with an external camera tracking LEDs on the the headset. By referencing the LEDs on the headset against a virtual model of the headset, it can determine the Rift's location in physical space. The system was designed by the Oculus team, with a custom vision pipeline that we’ll continue to optimize and build on
Below the statements you see the DK2 with white IR position markers all over the helmet.
Same as with TrackIR. I do not like the agressive marketing slogans about who has invented this type of position tracking. It is old school position tracking. The camera itself is wrong, too much delay. You need the Microsoft Kinekt type of cam which makes realtime position tracking with own microprocessors.
By the way: have a look at the VR device of the Valve developer, this is really amazing holographic work. CastAR is the name and much more better for simulators. Your own body, flight sticks and dashboards get visible. No heavy parts on your head.
http://www.youtube.com/watch?v=H3HGrclGkIEhttps://www.kickstarter.com/projects/te ... -vr-system
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