Just a quick question.
Is there a Falcon 4 flight sim plugin for Xsim3 ?
I would like to extract gauge data from Falcon to drive my own hardware gauges.
Thanks if anyone can help.
Bruce
https://en.wikipedia.org/wiki/Falcon_4.0
Falcon 4.0 is a combat flight simulator video game released on December 12, 1998 by MicroProse.
sirnoname wrote:The falcon plugin is marked as not verified out of X-Sim 2.
It is always up to the community and a tester to verify all the details.
This means not only to start the plugin and say "hey it works", the tester must verify the values and their true result to the game.
Also missing parts should be worked out.
For now noone has done this and if you like to do this job I can send you a plugin for this test.
Topic: Falcon BMS Movement data Extraction (Read 10661 times)
Could you please tell me if can we extract a complete set of plane (At least 3 DOL) movement data in order to implement a movement control system with it?
If so, which software we can use for make the data capture?
Thanks in advance.
I can confirm it is definitely possible
Some time ago I used xsim to do this...
It comes with a native package for reading falcon force data, as well as a large number of racing sims, but I found their native package/config file did not work. It is very easy with X-sim to build your own config file when you open the shared memory area of falcon and access the appropriate data items you need individually.
To do this I made sure I used the header file from the source code of lightnings shared memory reader to start with. After that I had to calculate the size in bytes of each of the data items in the header that I wanted ( not difficult ) and then point the x-sim reader to the addresses I wanted in the Falcon shared memory map file.
If I still had the config file I would gladly share it but I haven't seen it for some time. If you want to have a go at it and get stuck, give me a yell and I will see what I can do. The only trick is to know the accurate size in bytes of each of the data items, remembering that they will all be different lengths in memory depending in whether they are integer, short, long, bytes etc. I can't recall the data items in his code off the top of my head, but I think it only took me a few hours to get the hang of it. I'm not a C# coder either, but as long as you have a basic understanding of data structures you will be ok.
Thanks
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