Here you can talk about creating profiles, discuss your profile settings and share problems with games and plugins. Please note that you first have to read the the fitting game section in the manual!
We are currently building a 3DOF R44 helicopter simulator based on X-plane v10.22 ( viewtopic.php?f=37&t=717 ) We are using the X-sim motion platform software v3.0.2.9 with the existing X-plane plugin but we have encountered a problem: It seems that X-sim doesn't recieve pitch, roll and yaw position data, it only gets the lateral, longitudinal and vertical accelerations. All the six values are needed to produce proper motion ...
I noticed that motion values, that FSX provides via FSUIPC is very slow - values update only every half of second or so... So then the motion is very jerky... Is there any way to have more fluid motion data from FSX? For example in IL2 Sturmovik or DCS the values that I'm getting is almost realtime and the motion is then very smooth... Why I can't have this in FSX?
Hi, I don't know why but the game start with extractor and extractor stop a moment later . I installed the rfactor1 plugin same as GSC2012 in the plugin folder but doesn't work ! :cry:
has anybody looked into getting Tom Clancy's HAWX or HAWX 2 supported in X-Sim? I couldn't find any info on this yet at all. The database in X-Sim didn't show any matches for Hawx either. I'd like to build an arcade style flight sim and Hawx would be my favorite game for that.