Stereoscopic (3D) Ride film motion simulator

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Re: Stereoscopic (3D) Ride film motion simulator

Postby ebutt13 » Mon 19. Nov 2012, 21:34

Can X-Sim be linked with stereoscopic player?
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Re: Stereoscopic (3D) Ride film motion simulator

Postby sirnoname » Mon 19. Nov 2012, 22:02

No, X-Sim is using the media player with all the codecs that are installed. Playback is stereo if the mediaplayer has stereo codecs.
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Re: Stereoscopic (3D) Ride film motion simulator

Postby ebutt13 » Tue 20. Nov 2012, 12:11

Do you know of any stereoscopic plugins for windows media player?
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Re: Stereoscopic (3D) Ride film motion simulator

Postby sirnoname » Tue 20. Nov 2012, 14:37

Sorry, I did not search.
I thought this is a part of NVidias and ATI's integration?
How they play the HDMI 1.3 and 1.4 3D stuff?
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Re: Stereoscopic (3D) Ride film motion simulator

Postby ebutt13 » Wed 12. Dec 2012, 22:52

Sorry I didn't reply sooner. I've had lots of work to do.
I'm continuing discussions with the ride film distributor.

In the meantime, could anybody suggest an interface card for controlling 2 stepper motors?

Thanks,

Ed
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Re: Stereoscopic (3D) Ride film motion simulator

Postby sirnoname » Wed 12. Dec 2012, 23:57

Steppers need high speed interfaces. As DIY a little bit difficult :)
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Re: Stereoscopic (3D) Ride film motion simulator

Postby ebutt13 » Thu 13. Dec 2012, 02:05

Can you recommend any?
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Re: Stereoscopic (3D) Ride film motion simulator

Postby sirnoname » Thu 13. Dec 2012, 09:57

As said, too expensive for DIY because of a expensive industrial solution. There are no such projects.
Steppers are only interresting for balanced motion simulator because of their low forces in high speeds.
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