motiondave wrote:Inside wrote::) Thanks for the replies!
Currently we have no questions. I'm reading through the X-sim documentation to see how to make it work with our scaled-down sorta-prototype.
Heres a video that may help
http://www.youtube.com/watch?v=PQaKTaKEvCo
Ah yes thanks! That video explains a lot of my questions.
Right now I'm trying to get IL2: Forgotten Battles to work with X-Sim. I've been trying to get it to talk to the software suite so that I can see that it's sending data over, but I haven't been successful yet.
https://dl.dropbox.com/u/37862540/il2setup.PNGLooking at that strange box that pops up on the right, it seems that the extractor hasn't managed to connect to the game at all (this persists even if I've booted up the game).
I've also noticed that my computers starts to run pretty slugishly after I boot up *. Is this normal?
Right now I'm trying to figure out what other things X-Sim does when it runs and how it converts the game data to motion data. Our instructor does want us to do as much as we can by ourselves so I'm wondering if the data processing isn't that bad and if I could do it by myself.
I've written software PID controllers for DC motors before so it looks like the hard part is to make what you see in-game relate to some forces you feel from the sim -- but from your video it looks like you just guess at some values until they feel comfortable to you.