Hi all,
@ sirnoname: thank you very much for your great work on V1 of the Assetto Corsa plugin
I have to say that this will def. not be the last release of this plugin.
Atm the provided data is not completed and some "naming" is a bit confusing. In the doc I posted before you can see what is available via UDP. Via Python it is the same atm (as I now)...
...and roll, yaw and pitch seems not to work at all.
That is correct. Unfort. no yaw, pitch and roll atm. BUT the guys at Kunos promised to add this as fast as possible.
What makes me wonder are the videos of Evotek - they def. have yaw movement on their sim with this title (even months ago) and I don't think they are using the slipangle and tyreslip for this.
But here I notice that lateral and vertical force are swaped.
This could be - due to the different "naming" Kunos made. Did you made an official report to sirnoname? I think for the V1 of the plugin we can live with that.?
Delay is under 1ms, the update rate must be verified.
Delay sounds great! Update rate should be bound to the FPS in game -> basically right now the udp data is sent in sync with each frame.
This means that if you have 60 FPS on your machine, the udp data struct is sent 60 times in one second.
The higher the fps in the current tp, the higher will be the frequency of the comunication.

mhh - I need a better grafic card

60hz update rate as in iracing should be the mininmum ...
Please test it and public it in the fitting forums to get more testers. A video with using this game and a X-Sim simulator would be fine for that public work ...
Good point. As Asetto Corsa is so hyped atm - it would be a good opportunity to do some promo for x-sim!

I will not be able to reach my simulator this week

So I can not test this plugin or even do a short video.
10 People have downloaded the plug right now! Who has the "cleanest" sim and will do the video job for the community???
Any volunteers?