Assetto Corsa  Topic is solved solved with post #6419

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Re: Assetto Corsa

Postby yokoyoko » Thu 28. Feb 2013, 18:18

Another very cool effect is slipangle!!! Is the difference of the wanted direction and the real orientation of the car!!! The real traction lost effect!!


My thoughts on slipangle vs. traction loss:
It is just the case when the slip angle of the rear wheels is larger than the slip angle of the front wheels, which causes the rear of the vehicle spin (ie, in a curve outwardly spin). The tire slip is the dominant of determining the stability sizes. The tire slip angle as a function of the lateral force is influenced by the type of tire, but particularly from the tire internal pressure and the wheel load. Further tire construction and tread condition, as well as the superimposition of a circumferential force have an influence.
When diagonally running wheel the rubber elements are deflected by the attacking side in the tire force from its normal position. Initially affects the elastic restoring force of the tire against the above the run length (approximately linearly) increasing deflection. Is the maximum transferable friction of rubber elements in the contact patch exceeded (that is, for example, for large slip angles of the case), then it comes to slide these elements and the deflection will not increase while on the run length.
The useful for vehicle guidance effect of tire slip, namely the setting up of a lateral force to the slip angle is illustrated schematically here.


Basicallythe profile provides for all tires of the same. Only the inclination of the first linear increase is different. It depends mainly on the tire structure (height / width ratio, carcass, rubber compounds, ...), inflation pressure and wheel load. It is evident, however, that at a certain slip angle, the lateral force decreases. So there is an optimum slip angle for maximum lateral force. This optimum is, however, again depends on many factors, including the vehicle speed plays a role. At high speeds, causing the slip a significant heating of the tire. Therefore are generally at high speeds smaller skew angle driven, so that the tires are not damaged.

So far my thoughts. As always = sorry for my english :oops: :lol:
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Re: Assetto Corsa

Postby prodigy » Sat 2. Mar 2013, 17:46

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Re: Assetto Corsa

Postby ericRacer » Sat 2. Mar 2013, 23:15

:P :D :P :D

Yesssss !
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Re: Assetto Corsa

Postby Nnexxus » Tue 5. Mar 2013, 08:41

Great work on the plugin, I didn't think it would come out so early after the tech preview :shock:

I think I've spotted a glitch : the gear number displayed by X-sim is always higher than the actual gear in the game. When I'm standing in neutral gear in the pit, X-sim says I'm in 1st gear. When I'm in 4th gear in the game, X-sim displays 5th, and so on. This messes up my arduino dashboard :D
PS: I'm using the plugin V2
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Re: Assetto Corsa

Postby yokoyoko » Sun 10. Mar 2013, 14:20

I finally had some time for my first AC laps. :roll: Better late than never :lol: For a tech preview it feels quiet promissing!

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Re: Assetto Corsa

Postby ericRacer » Thu 14. Mar 2013, 23:54

hi,
  I do not know if it is because it is a "Preview" but it would be nice and useful to have the roll angle and pitch angle of this plugin ! ;)
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Re: Assetto Corsa

Postby ericRacer » Fri 15. Mar 2013, 00:12

I have a problem with this plugin. I start "Extractor" and then start the game with the Play button, so far so good but when I press start to drive, it appears a small window -> SHELL bug, then I press OK and my simulator start ! :) . The problem is that sometimes when I press Start to start the game (driving) games full screen on the monitor and I can not see this small window (shell bug), I press alt-tab to view but at this time, the new selection window does not want to leave!

Perhaps there is another way around this shell window :roll:

Thx
Eric
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Re: Assetto Corsa

Postby value1 » Fri 15. Mar 2013, 00:55

ericRacer wrote:it would be nice and useful to have the roll angle and pitch angle of this plugin ! ;)

This is what currently is available from the developer:

Speed [km/h], [mph], [m/s].....................................Gas....................................Wheel AngularSpeed
Acceleration [g] vertical, horizontal, frontal................Brake..................................Slip Angle
.........................................................................Clutch................................Slip Angle ContactPatch
Abs Enabled..........................................................Engine RPM..........................Slip Ratio
Abs In Action.........................................................Steer..................................Tyre Slip
Track Control In Action............................................Gear...................................ndSlip
Track Control Enabled.............................................Cg Height.............................Load
In Pit..........................................................................................................Dy
Engine Limiter On...................................................Car ID Number......................Mz
Lap....................................................................DriverName..........................Tyre DirtyLevel
Lap Time.............................................................Car Name
Last Lap..............................................................Time...................................Camber RAD
Best Lap.............................................................Car Position Normalized............Tyre Radius
Lap Count...........................................................Car Slope..............................Tyre Loaded Radius
RT Lap...............................................................Car Coordinates......................Suspension Height

As you can see there is no rotational Information available. Dunno, if this Information will be available at any time.
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Re: Assetto Corsa

Postby caiubbo84 » Mon 22. Apr 2013, 17:05

hi to all!!!

news on the plugin? i am back from my disaster! (hardisk death, reformatting that pc 10 times...)

updated the pitch, roll and yaw? i need to reinstall visual studio....than i can help to find this values if it is neeted! ;)

Regards
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Re: Assetto Corsa

Postby Wanegain » Sat 9. Nov 2013, 15:27

It doesn't work (for me) with new release of Assetto Corsa...
Something to do ?

Thanks for support :)
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