how to get plugins for new games

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how to get plugins for new games

Postby Karu62 » Sun 30. Jun 2013, 19:16

there is a new game coming in early 2014 called The Crew. its an open-world driver similar to the Test Drive Unlimited games. my question is, if they (Ivory Tower) decide to make a plugin, how do you get it into X-sim?. is it something the X-sim team has to request?. at the recent E3 convention, The Crew had a demo setup with a motion simulator rig. i dont know if that means they have a plugin or not, but it is what lead me here to the X-sim website.

if The Crew makes a plugin,and if X-sim adds it, i might be interested in making me a simulator rig.
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Re: how to get plugins for new games

Postby ericRacer » Sun 25. Aug 2013, 13:35

Karu62 wrote:there is a new game coming in early 2014 called The Crew. its an open-world driver similar to the Test Drive Unlimited games. my question is, if they (Ivory Tower) decide to make a plugin, how do you get it into X-sim?. is it something the X-sim team has to request?. at the recent E3 convention, The Crew had a demo setup with a motion simulator rig. i dont know if that means they have a plugin or not, but it is what lead me here to the X-sim website.

if The Crew makes a plugin,and if X-sim adds it, i might be interested in making me a simulator rig.


Hi,

Sorry but I do not think you'll have a "plugin" for this game for the simple reason that this game will only be available on console. If, however, it came out on PC, then maybe a good guy will make a plugin.
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Re: how to get plugins for new games

Postby sirnoname » Sun 25. Aug 2013, 16:03

Consoles are supported in some other way.
Console games might have network export with same format than on a PC. This means you enable somehow this plugin or expansion inside the console game and set as receiver IP the PC where X-Sim is running. Then you add notepad or another software as pseudo game and select the motion deriver plugin which is compatible with the network format of the game (mostly Live for Speed).
The console send this data, the exctractor receive the data and on the same PC the converter controls your hardware.

However the console game must support a network protocol format that is compatible ;)

The TestDrive is a PC game as far I * So they simple make a plugin with memory mapped files (1st decition) or network export and give me the type and protocol informations. Then the rest is part of us to test it and verify it. They can use whatever export :)
A realtime callback plugin should not be developed, it MUST be async to the game so noone can block the game FPS with a plugin!
If a answer is correct or did help you for a solution, please use the solve button.
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Re: how to get plugins for new games

Postby ericRacer » Mon 26. Aug 2013, 02:31

Hi
Sorry for the bad information. :oops: "X-Sim" will never cease to amaze me ! :shock:

Is GranTurismo 5 on PS3 use this network protocol format ?

thank you for correcting me. ;)
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