A few months on and I am still not able to get this working even though it was working flawlessly for months before the XML changes were implemented... I have since formatted my PC and installed windows 10 and the issue still persists.. The outsimdirt2 stays paused... I have everything setup and the converter and extractor are successfully communicating with each other, when I start the game my Arduino dash recognises that and displays the check digit yet the outsimdirt2 stays paused. I have added the line of code to the xml in both documents and the game install folder. I have tried the updated plugin I found here on the forum and still nothing.
Here is my plugin code to detect the game
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//////////////////////////////////////////////////////////
// X-Sim 3 game configuration script
//////////////////////////////////////////////////////////
title: DiRTRally script
games: DiRT Rally (steam)
search_executable: drt.exe
game_parameter: steam://rungameid/310560
unicode: no
mustdir1: steam
notdir1: demo
plugin: Dirt2plugin.dll
Here is my XML
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<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config version="9" deviceId="0x17C8">
<cpu>
<threadStrategy workerMapFile="system/workerMap4Core.xml" forceFeedbackProcessor="3" dvdStorageProcessor="3" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" />
</cpu>
<audio_card>
<dynamic_range value="high" />
<eq value="flat" />
<voice_chat enabled="true" />
<push_to_talk enabled="true" />
</audio_card>
<graphics_card rating="4" firstBoot="true">
<directx forcedx10="false" />
<eyefinity force="" osd="" />
<stereo enabled="false" separation="0.015" convergence="0.5" />
<resolution width="1024" height="768" aspect="auto" fullscreen="false" vsync="1" multisampling="8xmsaa">
<refreshRate rate="59" />
</resolution>
<gamma level="0.8" />
</graphics_card>
<shadows enabled="true" size="3072" maskQuality="2" particles="true" />
<advanced_fog enabled="true" />
<particles enabled="true" wind="true" dynamicRes="false" lowResScalar="2" nearFadeBias="0" />
<weather quality="1" />
<crowd enabled="true" detail="4" />
<cloth enabled="true" tessellation="true" />
<groundcover mode="ultra" clutter="true" />
<objects lod="1.02" maxlod="0" stones="true" />
<trees lod="1.2" maxlod="0" meshes="true" meshes_in_all_passes="false" />
<vehicles characterQuality="4" lodQuality="3" />
<track lod="1.0" />
<envmap faces="6" size="1024" drawallobjects="true" scaleminsize="0.75" mindistance="150.0" />
<water update="true" detail="3" scale="2" drawallobjects="true" tessellation="true" />
<mirrors enabled="true" width="768" height="256" car_maxlod="1" car_culldist="300.0" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="4" />
<dynamic_ambient_occ_soft enabled="true" />
<night_lighting volumes="true" lights="0" shadows="true" onlyHeadlights="false" shadowSize="2048" />
<textures resolution="3" />
<shaders quality="2" low_quality="false" />
<anisotropic min="4" max="16" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<screenshotMode enabled="false" />
<aoit enabled="false" />
<avsm enabled="true" />
<oculus enabled="true" headMovement="true" chromatic="true" timeWarp="true" vignette="true" overdrive="true" convergence="1.0" verticalOrientation="0.66" />
<motion_platform>
<dbox enabled="true" />
<udp enabled="true" extradata="2" ip="127.0.0.1" port="20777" delay="1" />
<fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" />
</motion_platform>
<controls neutralTimeToShift="0.25" />
</hardware_settings_config>
My Motion Driver Setup


Here is an Image of all Software Running Together
http://postimg.org/image/x0lqszwl5/full/
Please can somebody help out? Any help is greatly appreciated! Thanks
