sound in effect

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sound in effect

Postby scottlolo » Sun 12. May 2013, 19:52

who could fabricate a plugin to transform sound of games or of the pc in effect.;) ;)
for s to serve in axle Y.
D-BOX uses sound of games to create a movement.
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Re: sound in effect

Postby scottlolo » Mon 1. Sep 2014, 20:28

Image

sound piste and motor vibration in axe effect y for game
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Re: sound in effect

Postby RacingMat » Wed 3. Sep 2014, 15:28

Hello,

What are you calling "axis Y"? vertical axis?

Why are you trying this way? It will give you wrong information: bass sound will give high amplitude. What is the reality behind this?
Xsim already gives you the "perfect" values from telemetry data...

yours,
Mat
2 DOF playseat : arduino, motomonster, 12V truck wiper motors
http://www.x-sim.de/forum/viewtopic.php?f=37&t=943
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Re: sound in effect

Postby scottlolo » Wed 3. Sep 2014, 18:26

C EST L AXE VERTICALE POUR UN JEU QUI NA PAS DE PLUGIN COMME WRC4
COMME CA QUAND ON ACCELERE LE SON AUGMENTE LA COURBE DANS MATH PLUGIN,MAIS C EST JUSTE UNE IDEE COMME CA.

:D
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