Ultimate MSXR 3/4DOF

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Re: Ultimate MSXR 3/4DOF

Postby yokoyoko » Fri 7. Dec 2012, 15:00

Hi Riton,

would like to share my opinion but I don't really understand your drawings/question. :( I can't figure it coressponding your videos above.

Can you try to explain it a bit more? But perhaps I'm the only one with a problem in understanding.
Do the arrows stand for "vector forces and motion"?
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Re: Ultimate MSXR 3/4DOF

Postby Riton » Fri 7. Dec 2012, 15:12

sorry ;)
The black arrows are for the lift cylinders.
the dotted line, the center position.

black lines are the position of each cylinder to provide the inclination of the cockpit.
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Re: Ultimate MSXR 3/4DOF

Postby Riton » Fri 7. Dec 2012, 15:25

to the middle position:
Each cylinder is at the center of the lift cylinders.

To turn right:
the rear jack is in the center?
starting from the central position, the actuator right down, the left actuator mounts

for front / rear, there are two possible solutions:
the rear cylinder remains in the middle, and the cylinders of the right and left down.

Or back up the cylinder, and the cylinders down left and right
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Re: Ultimate MSXR 3/4DOF

Postby Riton » Fri 7. Dec 2012, 15:27

I make a little video with the wooden model and all the possible position, it will be clearer
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Re: Ultimate MSXR 3/4DOF

Postby sirnoname » Fri 7. Dec 2012, 15:37

"1" because of the rule "movement to head". Only your head sensors will have usage of your movements.
There are some electrical injectors which can do the same without the need of a simulaor. See japan youtube videos of human RC control.
If a answer is correct or did help you for a solution, please use the solve button.
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Re: Ultimate MSXR 3/4DOF

Postby x1610 » Fri 7. Dec 2012, 15:42

Hi Riton
Im affraid to ask,but is youre chair good fixed this way.
It looks to me that youre chair could turn upon youre back ballscrew nut when turning the car
By my opinion this could happen on a left or right turn and depends on what type of screw youre ussing left or right thread
I hope i am wrong and wich i could explain it better.
Sorry for my bad englisch
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Re: Ultimate MSXR 3/4DOF

Postby Riton » Fri 7. Dec 2012, 16:23

sirnoname wrote:"1" because of the rule "movement to head". Only your head sensors will have usage of your movements.
There are some electrical injectors which can do the same without the need of a simulaor. See japan youtube videos of human RC control.


Ok, thanks!
must maintain the rotation axis which is the center of the driver / CG, the axis of rotation.

Figure 2 can simulate another axis?
is it possible to simulate other axes in other positions that my schematic?
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Re: Ultimate MSXR 3/4DOF

Postby Riton » Fri 7. Dec 2012, 16:27

x1610 wrote:Hi Riton
Im affraid to ask,but is youre chair good fixed this way.
It looks to me that youre chair could turn upon youre back ballscrew nut when turning the car
By my opinion this could happen on a left or right turn and depends on what type of screw youre ussing left or right thread
I hope i am wrong and wich i could explain it better.
Sorry for my bad englisch


I'm not sure I understood ...
each parts is sliding and can rotate. (Look at the schematics)
there are ball joints and everything is properly closed.
Normally nothing can break or block or unscrew it.

The tubes are 80 mm steel is very strong even with a mount in the air with lots of door-to-false
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Re: Ultimate MSXR 3/4DOF

Postby Riton » Fri 7. Dec 2012, 17:15

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Re: Ultimate MSXR 3/4DOF

Postby Riton » Sat 8. Dec 2012, 21:58

Wheel to the 360 ° rotation of the simulator
Engine mount.
783
784
785
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