motiondave wrote:prodigy wrote:I will try to do that, thanks.
One thing, does it matter if I have JRK utility open while playing? Will it conflict with X-Sim?
No it doesn't, I have the utility program running as well in the back ground.
Beware! Yes it does: the polling of the JRK tool will slowdown your jrk while it's open might not really be noticable though.
motiondave wrote: try not to set PID in the utility slider, set basic like I have suggested and then work with motion.
After 2 years of PID tuning, I have always found the motors to be very twitchy and getting errors in utility and even the old test tablet slider . The utility slider is mainly to test thatThe motor works and adjust feedback if need be.
I've discussed this with BobBuilt and the testsliders actually are a good tool for setting and testing PID, it uses the same control type as X-Sim does in game. Especially setting the test sliders to auto so the sim rocks is very handy because it's a constant wave motion. You can change PID settings while it's doing this and look in the JRK utility graph to see what the results are on the input and actual feedback.
motiondave wrote:The base PID suggestions exactly that , base. Then work with motion and change PID if needed as well as motor speed .
Try also raising integral limit to 10000 , this gives the JRK time to think and can reduce errors . Also match the timing in utility with x-sim. So if you have 10ms in utility, make sure it's 10 ms in xism.
Spot on! PID settings are different for every single sim and even motors of the same type.