CSX Motion Simulator

Running simulator build projects.
Please use the image gallery for your pictures, a short tutorial can be found here.
The first image in the first post will be shown in the project gallery.

Re: Ynt: CSX Motion Simulator

Postby motiondave » Wed 26. Dec 2012, 23:41

nury961 wrote:
motiondave wrote:PID settings.
P 4/4
I 0/3
D 4/4
Max accell 400
Max Duty cycle 400
Max current 0
Max duty cycle while feedback is out of range 400.

Dunno about effects with FSX...

I did some exercises on the given parameters... but want to get some effect number to put them in math setup... any help???

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http://www.youtube.com/watch?v=PQaKTaKEvCo video of how to make a profile, maybe it will help.
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Re: Ynt: CSX Motion Simulator

Postby nury961 » Wed 26. Dec 2012, 23:49

motiondave wrote:
nury961 wrote:
motiondave wrote:PID settings.
P 4/4
I 0/3
D 4/4
Max accell 400
Max Duty cycle 400
Max current 0
Max duty cycle while feedback is out of range 400.

Dunno about effects with FSX...

I did some exercises on the given parameters... but want to get some effect number to put them in math setup... any help???

GT-I9300 cihazımdan Tapatalk 2 ile gönderildi


http://www.youtube.com/watch?v=PQaKTaKEvCo video of how to make a profile, maybe it will help.


Dear motiondave... thank you for your answer ..i saw this video maybe 5-6 times... the problem is which effect should be in math setup... x lateral acceleration which is number 29 is only one i *... can you give me another effect for pitch or bank effects???

GT-I9300 cihazımdan Tapatalk 2 ile gönderildi
Thanks a lot !
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Re: CSX Motion Simulator

Postby motiondave » Thu 27. Dec 2012, 14:10

Just use the drop down list to find the force you want.
I only use lateral as an example, refer to the video and you will see the drop down list.
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Re: CSX Motion Simulator

Postby sirnoname » Fri 4. Jan 2013, 18:18

Hi there, please also update your first thread, this will be the post others will read!
The first picture in the first thread will be shown as project gallery picture, you do not have one.
If a answer is correct or did help you for a solution, please use the solve button.
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Re: CSX Motion Simulator

Postby nury961 » Sat 12. Jan 2013, 11:47

sirnoname wrote:Hi there, please also update your first thread, this will be the post others will read!
The first picture in the first thread will be shown as project gallery picture, you do not have one.

thank you for your information given...

I want to give you some details about the current situation...

I am doing the turning effects from the center of the platform, because of that I have to have more power to turn 150 kg which includes me and the platform itself.

Firstly I put 1:54 gear on my 2400 rpm 250 watt motor but that was so fast for FSX, finally I add second gear to the end of first gear, the second gear has a ratio of 1:16... now the output of motor is 3,24 rpm. the speed of platform is very good for now, I did the angles max 35 degree but need to decrease 25 degree because at the 35 degree you have to hold somewhere for not throwing out of platform.

I have a serious problem that I want to ask to sim experts,
I use pololu cards; but I think the communication between the card and converter is not so fast because the target changes simultaneously not continuosly, I mean when the airplane turn 30 degree to the left, ıt divides the 5 or 6 pieces and send the commands one by one, I think I cannot explain good but mainly when turning right or left it turns but like start stop...

If I can add a video I can explain it I think... but first of all does anyone had this problem and solved it? or is it pololu communication caracteristic?
Thanks a lot !
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Re: CSX Motion Simulator

Postby motiondave » Sat 12. Jan 2013, 14:03

nury961 wrote:
sirnoname wrote:Hi there, please also update your first thread, this will be the post others will read!
The first picture in the first thread will be shown as project gallery picture, you do not have one.

thank you for your information given...

I want to give you some details about the current situation...

I am doing the turning effects from the center of the platform, because of that I have to have more power to turn 150 kg which includes me and the platform itself.

Firstly I put 1:54 gear on my 2400 rpm 250 watt motor but that was so fast for FSX, finally I add second gear to the end of first gear, the second gear has a ratio of 1:16... now the output of motor is 3,24 rpm. the speed of platform is very good for now, I did the angles max 35 degree but need to decrease 25 degree because at the 35 degree you have to hold somewhere for not throwing out of platform.

I have a serious problem that I want to ask to sim experts,
I use pololu cards; but I think the communication between the card and converter is not so fast because the target changes simultaneously not continuosly, I mean when the airplane turn 30 degree to the left, ıt divides the 5 or 6 pieces and send the commands one by one, I think I cannot explain good but mainly when turning right or left it turns but like start stop...

If I can add a video I can explain it I think... but first of all does anyone had this problem and solved it? or is it pololu communication caracteristic?


might be best if you post a video, also post all pics of jrk utility setup and one pic of converter in output section, to see USO commands
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Re: CSX Motion Simulator

Postby nury961 » Sun 27. Jan 2013, 04:29

Dear Motiondave sorry for the late response, I didnt get time to work on simulator, but today I changed alot of things with my simulator...

Up to today I wanted to rotate my platform from center axis, because of that I bought 250watt 2400 rpm 12 v motors... after all I assembled 1:54 gear and then another 1:16 gear to get more power, because I couldnt get motion when the angle is more than 25 degree... So today I decided to change the system and did pulley system from the corner like thanos joyrider system. That seems ok with respect to old system but almost I have a problem with having non-continuous movement of platform.

My PID settings : 25/0 , 0/3 , 1/3 ( I know 25/0 is high but when I lower it platform power is decrease)
I use effect nr 29 for bank effect with a value of 6000.

I couldnt get some photos because I forgot to take them sorry, but I think there should be a very simple problem with communication of computer and platform.
Thanks a lot !
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Re: CSX Motion Simulator

Postby motiondave » Sun 27. Jan 2013, 09:16

no worries, take your time
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Re: CSX Motion Simulator

Postby denizelmas » Mon 4. Mar 2013, 00:41

what is your last position- a video? maybe
Mind Before Money,Creativity Before investment
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