floriske wrote:BobBuilt wrote:I discovered that if you capture the vertical doing a nice clean lap without hitting kerbs or grass verticals can come out low.
These values where during a carefull drive in a BMW 320 without hitting anything else than asphalt.
But even if they could turn out lower: 981 and 1500000 isn't a little, but an enourmous (1:1529) difference
motiondave wrote:Yes thats right there Bob, it takes a HECK of a lot of profile experimenting...
That's exactly what I'm currently doing, hence my remark about the vertical forces being way off

Remember, this is my first sim so I will need some more time than the veterans overhere

If I do a run for getting values, I get similar numbers as well. After that, I have to fine tune.
I had issues on mine with race 07 and vertical going like "kerplunk kerplunk" slowly at 200kph. So I tried increasing the minimal value from -1 to -1000 and max to 100000 to try to shorten up the motion spikes. It sort of worked, but took away fine vibration. SO then I worked down in the numbers....a long way till I got 981 and -1 , but at 7%.
For me, it gave me a decent mild vibration, maybe not much effect on ripple strips but it does the job.
As said, I dont really bother with individual profiles for individual cars with individual tracks, I am lazy.
You are going to have to experiment and fine tune.