1DOF test rig.

Running simulator build projects.
Please use the image gallery for your pictures, a short tutorial can be found here.
The first image in the first post will be shown in the project gallery.

1DOF test rig.

Postby DEADBEEF » Mon 16. Sep 2013, 00:44

So yeah, this weekend I converted an old rig I had into a rudimentary motion-rig.

Just 1DOF, as I wanted to use an existing rig without having to really make any modifications to it (only had two days so time was limited).

Video:

(please excuse my bro's terrible driving, I should have probably turned some aids on or something).

Here's some pics...


Only got done an hour ago, didn't have time to fully calibrate the endpoints properly... It's currently only using ~75% of it's max deflection (max is 30 degrees both ways), and it's a bit jerky when making small movements. All this should be easily fixable though.

I had to write my own Arduino controller for the Monster Moto board. I tried this one but it was pretty basic and wasn't really suitable for this rig which has a lot on inertia / momentum and a relatively short potentiometer throw (60 degrees total, 30 on either side).
---

It was pretty cheap to make though:

  • The original rig was entirely made out of reclaimed (free) timber, as was the base for it to roll around on.
  • The seat was off an old truck I have rotting in a field.
  • Wheelchair motor with 25:1 gearbox & drive wheel was £25 - EBay.
  • Nylon trolley wheels were £10 - EBay.
  • The Arduino is a clone, so was pretty cheap at £14 - EBay.
  • The Monstor Moto was a knockoff and cost £15 - Deal Extreme (I had to order this quite a bit in advance, postage took ages).
  • Assorted bits: potentiometer, tape, solder, etc. was probably an extra tenner.

Total: ~£70 (including all postage)

---

So yeah, that's "Skid Mk1".
For "Skid Mk2" I'll probably add some windscreen wiper motors to tilt the seat about and simulate G-forces.
Last edited by DEADBEEF on Sun 22. Sep 2013, 18:36, edited 2 times in total.
DEADBEEF
 
Posts: 15
Joined: Tue 27. Aug 2013, 03:39
Has thanked: 0 time
Been thanked: 3 times

Re: 1DOF test rig.

Postby gaevulk » Mon 16. Sep 2013, 02:02

nice job!!!
gaevulk
 
Posts: 31
Images: 9
Joined: Wed 6. Mar 2013, 08:23
Location: italy
Has thanked: 0 time
Been thanked: 0 time

Re: 1DOF test rig.

Postby vicpopo » Mon 16. Sep 2013, 06:45

Hi ,

Many good ideas !! Great job !
User avatar
vicpopo
 
Posts: 645
Joined: Fri 20. Apr 2012, 18:04
Location: Strasbourg France
Has thanked: 39 times
Been thanked: 80 times

1DOF test rig.

Postby prodigy » Mon 16. Sep 2013, 12:37

It looks good and not hard to do it.

But how does it feel in the game? From the video it looks like it is giving you feeling that you are loosing your rear end of the car everytime you are turning left or right and that can't be right, you will probably need to do some calibration. YokoYoko could probably hrlp you with traction loss setup.

But I bet it is fun now, it's better than nothing right? ;)
User avatar
prodigy
X-Sim Supporter
 
Posts: 274
Images: 42
Joined: Tue 16. Oct 2012, 12:32
Location: Pula, Croatia
Has thanked: 20 times
Been thanked: 22 times

Re: 1DOF test rig.

Postby DEADBEEF » Mon 16. Sep 2013, 13:37

Yeah, currently it just moves with lateral acceleration which isn't particularly realistic.
Ideally I'd want to set it up to represent the difference between the direction the car is pointing and the direction the car is moving (up to 30 degrees at least).

That should give an accurate handle on how much the rear end is stepping out. Which I'm hoping will be pretty fun, in rally games especially.
DEADBEEF
 
Posts: 15
Joined: Tue 27. Aug 2013, 03:39
Has thanked: 0 time
Been thanked: 3 times

Re: 1DOF test rig.

Postby aboodix5 » Tue 17. Sep 2013, 13:27

good job!


can upload pic to see how you build it ?
aboodix5
 
Posts: 4
Joined: Thu 15. Aug 2013, 10:14
Has thanked: 2 times
Been thanked: 0 time


Return to Motion simulator Projects in progress

Who is online

Users browsing this forum: No registered users and 4 guests