2DOF simulator based on CKAS Thruxim

Running simulator build projects.
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Re: 2DOF simulator based on CKAS Thruxim

Postby Mertensbart20 » Sun 28. Jul 2013, 22:47

Hello everybody,

Below you can find a video of the racesimulator with Dirt2. Everything works fine now (the roll and pitch are only 6,5° and 8° or it would be to wild). The jumps can be felt really good thanks to the vertical force that is used for the pitch besides the longitudinal force.

https://www.youtube.com/watch?v=uXW0pSc2ZUA

And here you can find a test with NoLimits Rollercoaster to show the extremeties of the simulator test by my wife :D (16° roll in both directions, 16° pitch backward en 19° pitch forward).

https://www.youtube.com/watch?v=VB0UkqHHDNw

For anybody who would be interested, the profile-files can be found in the attachment (profiles.rar). Does anybody know if a profile for Dirt2 will also work for Dirt3, Grid (all these games are from codemaster and use the LFS-plugin).

Greetings,
Bart
Attachments
profiles.rar
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Mertensbart20
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Re: 2DOF simulator based on CKAS Thruxim

Postby crs2012 » Mon 29. Jul 2013, 06:46

Greetings,

That sim is a beast!

All codemaster games use mostly similar profile forces, but the values of these forces vary greatly. I found the values cannot be
set exactly the same for all their games.

Long, lat, vert, and depending on the game you can add roll, pitch, yaw, roll acc, pitch acc, yaw acc... RPM, SPeed, etc
You just have to load the game and set forces to auto and see which ones give correct data with some tweaking...
The X-sim manual shows some of the games with some of the forces that work for each game... It seems like that part
of the manual is a little out dated, but a good place to start.
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Re: 2DOF simulator based on CKAS Thruxim

Postby Mertensbart20 » Thu 10. Jul 2014, 11:13

Hello everybody,

Should anybody be interested I add a yaw-axis to the simulator. A forum about this add-on can be found here:

viewtopic.php?f=38&t=1278

Greetings,
Bart
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