The Motion Integrated G-Seat

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The Motion Integrated G-Seat

Postby Bergison » Tue 29. Jan 2019, 07:17

Hi everyone!

The improved version of my G-Seat is finally finished!

I call it the Motion Integrated G-Seat as it combines the strengths of a motion platform with those of a G-Seat and integrates them into one single system. It is thereby able to deliver an unprecedented sensation of intense, swiftly reversible and sustainable feeling of motion and acceleration in all axes.

Find out more about the seat on my website: http://bergisons.simpit.info/motion-integrated-g-seat.

47074706

I also made two youtube videos with some explanations and the seat in action:
Video #1: Introduction https://youtu.be/5muP32AlcIE
Video #2: Racing Cars https://youtu.be/-y_vrOJbVZE

Enjoy, Bergison
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Re: The Motion Integrated G-Seat

Postby Bergison » Mon 11. Feb 2019, 22:31

I don't know if anyone here is still interested in this, but just to let you know: the 3rd video showing the seat in an F/A-18 Super Hornet flight simulator is now online:

https://youtu.be/f7qaGk_-Ih0
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Re: The Motion Integrated G-Seat

Postby vicpopo » Tue 12. Feb 2019, 19:20

Hi Bergison ,

Looks really great ! Thanks for sharing .You improved your G-seat a lot ! Congrats

I would love to integrate a g-seat on my sim rig to better feel the g forces .But not as optimized as yours because I have the movements coming from my AC motrors !

Thanks
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Re: The Motion Integrated G-Seat

Postby asticher » Fri 22. Feb 2019, 13:07

Hello Berginson,

I must say, your G-Seat is really almost perfect. In your video i can see how precise and fast it is.
I would very much like to feel that by myself...optically it is probably not possible to understand that.
Especially the possibility to simulate sustain Gs is the biggest advantage of your concept, imho.
OnSet Cuing with e.g. a Stuard platform provides simply too "little" feel, especially with pos Gs.
Exactly these sustain Gs I also need in my simulator. Here a little vid:
https://www.youtube.com/watch?v=bPhuUdkOJoU

So now i try to link your concept with mine!
But certain effects like horizontal acceleration/deceleration are realized in my simulator by tilting the pitch axis, which is more realistic.
Also slew is simulated by the roll axis.
But what really interests me is the simulation of the pos Gs (vertical acceleration), because this is not possible with my 2DOF.
Would you say that a belt tensioner is suitable for just simulate pos Gs?
Or are the panels in the bottom of your seat really necessary?
In the end, both simply create pressure on the butt and shoulder, yes?

And btw. your total cockpit looks so amazing! This details are just awesome - everything looks like a real F/A-18, men!
I wish i had the time, money and skills to do this also, but for know i must fly in a trashmonster :lol:
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