Arduino, Pololu or Labjack for a big simulator ?

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Arduino, Pololu or Labjack for a big simulator ?

Postby pjmsim » Wed 27. Nov 2013, 11:52

Hello everyone !

We are french students in engineering school and we are building a big racing simulator (2DOF). It won't be a moving seat, but a platform with a real "half-car" on it which weighs 400kg !

Our problem is that now we have a plan for the mechanism (2 actuators), we don't really know what we need for the electronic control. We did lots of research, we understood that we need two cards to control our actuators because one gives the orders and the other gives the power. But what can we choose ? Here is what we found after doing some researches :

- Pololu : seems to be easy to use and "all-in-one" (power+command), and natively compatible with XSim. But it seems not enough for our system
- Arduino + "something to give power" : Arduino seems good, maybe less "plug and play" that Polulu but more customizable. So maybe it's better for our needs. But we don't know what card we need to give enough power.
- Labjack U3 : maybe the worse solution because it doesn't seem natively compatible with XSim (and we don't have the time/the knowledges to develop a driver) but it can do PWM on 12 bits so it got a higher resolution than Arduino I guess ?

All these results are related to little, individual simulators but we need something that fits our big simulator because it will need to move a big mass (our actuators will need approx. 70A, we are trying to reduce that). We saw the hardware compatibility list on XSim website but it doesn't seem up to date, do you have infomations about that ? We don't have lots of time so we prefer solutions fully compatible with XSim to avoid writing drivers or things like that. As you can see, we are new in the sim world so we still don't really know what we are talking about.

What do you think about that ?

Thank you in advance :)

PJM
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Re: Arduino, Pololu or Labjack for a big simulator ?

Postby RacingMat » Wed 27. Nov 2013, 12:53

Hello!
Did you have a look on AC motors... and VFD? (variateur de fréquence mono vers tri)

viewtopic.php?f=37&t=293

viewtopic.php?f=37&t=717&start=30

bon courage !
Mathieu
2 DOF playseat : arduino, motomonster, 12V truck wiper motors
http://www.x-sim.de/forum/viewtopic.php?f=37&t=943
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Re: Arduino, Pololu or Labjack for a big simulator ?

Postby sirnoname » Wed 27. Nov 2013, 13:05

Arduino uno has 8bit PWM, other arduinos have other PWM. It is your decision what you use.
If you do not invest time for development you are wrong on a DIY page. Try commercial solutions.
If a answer is correct or did help you for a solution, please use the solve button.
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Re: Arduino, Pololu or Labjack for a big simulator ?

Postby RacingMat » Wed 27. Nov 2013, 13:19

+1 :D

there is the Teensy which goes up to 12bits http://www.pjrc.com/teensy/
2 DOF playseat : arduino, motomonster, 12V truck wiper motors
http://www.x-sim.de/forum/viewtopic.php?f=37&t=943
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Re: Arduino, Pololu or Labjack for a big simulator ?

Postby pjmsim » Wed 27. Nov 2013, 15:12

RacingMat wrote:Hello!
Did you have a look on AC motors... and VFD? (variateur de fréquence mono vers tri)

viewtopic.php?f=37&t=293

viewtopic.php?f=37&t=717&start=30

bon courage !
Mathieu


Thanks I'll take a look at this !

sirnoname wrote:Arduino uno has 8bit PWM, other arduinos have other PWM. It is your decision what you use.
If you do not invest time for development you are wrong on a DIY page. Try commercial solutions.


Well we have time, but not plenty of time. I think you didn't understand what I meant. We will give this project to another group in january and this part (electronic controllers) has to be done, so we just think that we don't have enough time to develop a full driver for a card that XSim doesn't support. Of course we can develop on arduino to control our motors, but arduino is already compatible with XSim, they can communicate out-of-the-box, so there is no need to develop a driver (I mean, one part of the job is already done), right ? This is why almost everybody here use that, people on this forum seems to say it is simple to develop with this cards, so why make it more complicated ? I think your final advice was unnecessary, but maybe I'm wrong ?
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