Oculus Rift integration with X-Sim

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Oculus Rift integration with X-Sim

Postby DoctorD » Tue 15. Apr 2014, 08:30

Hi guys,

I was just wondering if anyone has looked into adding native support to the oculus rift with X-Sim?
The major issue with using the oculus with motion platforms is that as the platform rotates/moves, it displaces the user's head, and therefore the Oculus. This would cause the Oculus' field of view to rotate/move accordingly, losing the sense of force/motion that he platform is trying to impart.

What I envisage would be a plugin into (or part of) X-Sim that would send a roll/displacement 'offset' signal into the Oculus SDK libraries for head tracking. This 'offset' would then counteract the motion of the platform, thereby maintaining the plane of the upper platform as datum (rather than that of the ground (lower platform).

If there is anyone on the X-Sim team willing to look into this, I am sure that you will get a lot of attention and support from the growing VR community.

I am of limited software/programming skill. but I would be happy to help out however possible.

Best regards and happy gaming,
DoctorD
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Re: Oculus Rift integration with X-Sim

Postby shannonb1 » Tue 15. Apr 2014, 15:05

Do you have an Oculus? I do. Also have a DK2 on order. I dont know that I agree that anything special is needed. When Im in my sim and my head moves, it does so just as I would in a car.
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Re: Oculus Rift integration with X-Sim

Postby MiNeM » Wed 23. Sep 2015, 18:16

Busy setting up my Sim with DK 2 also :)
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Re: Oculus Rift integration with X-Sim

Postby MarkDistefano » Tue 13. Jun 2017, 11:17

Hi! Did you get the DK2 Rift working? I would like to get it working for racing games and roller coaster sims for my kids.
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