X-sim serial divert

General topics (e.g. suggestions) about the forum and website. No bug reports or feature requests, please use the seperate forum for those instead.

X-sim serial divert

Postby jismake » Mon 14. Apr 2014, 16:53

Guys,

Need your tech expertise - me trying to do the following stuff.
is it possible to extract the data from x-sim within computer without diverting the data over RS232.

thanks,

jis
jismake
 
Posts: 20
Joined: Mon 28. Oct 2013, 14:50
Has thanked: 0 time
Been thanked: 0 time

Re: X-sim serial divert

Postby sirnoname » Mon 14. Apr 2014, 20:03

The manual is your friend:
http://www.x-sim.de/manual/source_sdk.html
40 MMF slots for your own export list:
http://www.x-sim.de/manual/visual_export.html
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: X-sim serial divert

Postby dmoran » Thu 4. Sep 2014, 17:01

Hello guys,
I am sorry if the question is very basic, but i was readen am i am a little bit confussed.

I have made a 3dof motion platform, with 3 ac motors:



I have implemented the control of the motion plarform in the platform. I have a microcontroller with ethernet interface that only receives the X,Y,Z positions and accelerations. The idea is that anyone could move my platform using my api. I have made a WIN32 DLL (c++) in order any develop can connect with my platform and then send the possitions to the motion platform.

The next steep i want to do is to connect any commercial game to my platform. It can be made with X-SIM exporter I think, because i only need to read some of the values of the program (x,y,z axis forces and positions) for the supported games. My questions are the next:

a) How X-SIM have this information?. I am curious about how the plug-in works for to obtain this information of different games.
b) X-SIM could get information of any game?
c) In order to get this information for X-SIM, what would be the best way?. Via MMF?. I have never worked with it. How it works?. X-SIM generates this MMF file in order other 3rd applications can read it?

Thank you so much for reading.
Any reply will help a lot.
dmoran
 
Posts: 2
Joined: Wed 3. Sep 2014, 15:53
Has thanked: 0 time
Been thanked: 0 time

Re: X-sim serial divert

Postby sirnoname » Thu 4. Sep 2014, 23:35

Hi,

1. http://www.x-sim.de/documents/Programme ... deline.pdf
2. There is a directX, OpenGL and Force Feedback driver. However this part get more attention with the generation 2 of this set which is in development
Possible now for Warcraft3, Quake and so on ...
3. MMF, network sockets, serial ports, whatever ...
http://www.x-sim.de/manual/interface.html
http://www.x-sim.de/manual/uso.html
Setup MMF: http://www.x-sim.de/manual/setup.html

regards ...
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: X-sim serial divert

Postby dmoran » Fri 12. Sep 2014, 11:04

Thank you so much sirnoname.
A lot of useful information in your email. I will read it carefully and came back with some results or some new questions :).
Thanks a lot, regards'
dmoran
 
Posts: 2
Joined: Wed 3. Sep 2014, 15:53
Has thanked: 0 time
Been thanked: 0 time


Return to Forum & Website

Who is online

Users browsing this forum: No registered users and 5 guests