Manual

X-Sim is the short synonym for Cross Simulator software. It is a software suitable for most self-made or commercial simulators. The most interesting part would be the big support for every game usable with it. Because every game developer will implement another method of exporting the ingame realtime values like G-forces, speeds or the selected gear, it is very important to know about the different export types. On this page they are all explained. The X-Sim extractor software owns plugins and tools for users which want to get a new game working with this software package. If you are a programmer you can use the X-Sim defined interface for your own software and profit from the game support.

      X-Sim extractor
extractorsmallscreen1  Hot links:
- Read here more about the predefined plugins from the original game developer
- Go here for informations about the force feedback and graphic driver
- Get information’s for the game memory value detection
- Bring motion in your video films with the video plugin editor
- Allocate more processor usage by using network cluster






If you search for a simulator control solution the second part of X-Sim 3 will be interesting for you. The X-Sim converter will control your hardware with unlimited axis/actuator support. The synaptrix can handle non intelligent interfaces like the printer port to control pneumatic, hydraulic and electric actuator systems. The software itself becomes therefore like a realtime system which is able to solve measurement and motion control. The converter will help you to control more than a 6DOF platform and make it possible to add other actuators to a realistic simulator like a air speed hardware add-on with simple fans to simulate the car speed in a open car. You can break the limits of any other solutions on the market. Also the converter is able to do some input value scaling and serial export with a Universal Serial Output parser system. This will output the current target value as a simple byte to the serial port where a intelligent actuator system is connected to.

     X-Sim converter
convertersmallscreen1  Hot links:
- Go here to learn more about the step by step synaptrix control
- Read more about the Universal Serial Output (USO)
- Learn how to use the real processor multi core support of the converter
- Get information’s about how the realtime control works
- Search the known hardware list and find your interface solution

Setup solutions:

pneuicon

hydricon

elecicon

usoicon

Pneumatic

Hydraulic

Electro

External












As a big difference to the first x-sim version X-Sim 3 will support gauge dashboards and inrace result viewer in many solutions. Therefore the ingame car and race values are resized and transferred to a user selected gauge system. New is also the graphical desktop dashboard solution to use a normal computer monitor to show up all car or flight instruments. Also this values can be transferred to a hardware gauge system or to a interface which controls such a hardware.

     X-Sim 3 skinnable gauge dashboard system
gauges3

  Hotlinks:
- Output a gauge value to a small printer or USB LCD display
- Create your own desktop gauge dashboard
- Control a hardware with the gauge system
- Check which ingame values of your game are supported


How a simulator control will work and which software part of X-Sim 3 will do it?


profiler2-main-structo-originalFirst a software is needed which will get the simulation game force values. Sometimes the game will only support native exports like speed or Microsoft DirectX Force Feedback signals. This values has to be captured and send to a control software. This part the X-Sim extractor will do with it’s motion driver and tool software like graphic driver or memory driver. This software is the first one which is able to collect all the information parallel and is able to mix them to a simulator output. Normally only the lateral, longitudinal and vertical forces are used in a simulator, but now you can also mix special event’s like curb detection in your output result.

After the values are collected, they are send as “raw” values with unknown size to the X-Sim converter which will resize and convert them to a minimum and maximum movement on a connected actuator system. This can be one axis of a 6DOF system or a simple fan which simulates the air speed of a car.
The second part of the converter is to transfer the results to a actuator system with serial RS232/RS485 port support or direct control a actuator hardware in realtime if the used interface is not a intelligent hardware which should has a input/output PID control.
The last part of the converter will control gauge dashboards with the values given by the game plugins which can be mounted to a simulator system.
The game detection will finally stop your simulator if you have finished your race or flight.

Why X-Sim 3 should use two computers for a simulator setup?

This table shows you the standard configuration of a X-Sim 3 simulator control setup:
generalsetting_new

To reduce the processor usage of the game PC and to insure a correct realtime control the control PC is excluded over a network. If you do not have a parallel working intelligent interface it is highly recommended to use a second PC for a fast acquisition time. If a game would slow down the regulating process of your interface the actuator will not stop at the wished position. If you are using a multi core system you are able to isolate the profiler work on a single core in the program setup. This will also insure a fast control task with your interface.