A filter is a delayed calculation of a game value. It will convert a bunch of collected ingame values of the last math rounds and builds a new mean value with different math formulas. There are currently three types of filters available:
- the mean value: This plugin will collect e.g. 10 values, add them and devide them by 10.
- the smoothness filter: This filter will increase the current output value to the ingame value by adding always one number.
- the spike filter: This filter is equal to the mean value filter but will remove values that are too far away.