If your game is not listed, you may first use Yoda2 to use Microsoft Force Feedback signals as simulator control. This is possible, because the sum of all feedback signals that are produced in a joystick or wheel system can be splitted with Yoda2 to real lateral and longitudinal forces which are part of the resulting force you feel on a game input device. These single extracted forces are mostly the true car forces and not special calculated for the steering feelings.
If you like to find ingame values you are able to use search engines out of the cheat section. The cheat engine can find the current forces by comparing one game situation with another a few seconds later. Then you can insert this values in the Force-Injector tool which will access the game memory if the game is running. Then the Injector will use the found memory position of the cheat engine and transfer this to the Force-Profiler2. The Injector is able to convert found speed values, like the one of the cockpit speed gauge, to acceleration forces by polling the speed values every ms and use the difference of time and velocity to calculate the acceleration value. For left and right you are able to mix the values of Yoda2 or a cockpit slip ball gauge (if present). Additionally there is a online X-Sim database where found values can be stored and recalled by any x-sim user. The values can be downloaded and saved locally and therefore copied to the simulator system if there is no internet connection.
Samples in the online Force-Injector database: - NoLimits roller coaster simulation - Richard burns rally - GTR2 sample (not really needed, because of the above developer telemetry plugin)
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